gles3mark result detail

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General info
Uploader teclast x98 pro
Date 2016-08-01 18:34:26.072180
Device X98 Pro
Renderer Intel(R) HD Graphics for Atom(TM) x5/x7


Benchmark results
Score 254
Frame time avg 57.6958 ms
Frame time best 47.7986 ms
Frame time worst 72.8814 ms
Frame time stddev 5.26933 ms
FPS avg 17.37
FPS best 19.0257
FPS worst 15.362
FPS stddev 1.13267


OpenGL info
Vendor Intel
Renderer Intel(R) HD Graphics for Atom(TM) x5/x7
Version OpenGL ES 3.1 - Build 2.0.10411-R
GLSL version OpenGL ES GLSL ES 3.10 - Build 2.0.10411-R


EGL context info
Version 1.4
Surface size 2048x1469
Min swap interval 0
Max swap interval 1


Display info
Resolution 2048x1536
DPI 280
Size 9,8-inch


CPU info
Cores 4
Frequency 480 ~ 2240 MHz
Instruction set (ABI) armeabi-v7a
Instruction set 2 (ABI2) armeabi


Memory info
Total memory 4096.0 MB


HW info
Manufacturer Teclast
Brand Teclast
Model X98 Pro
Device cht_ffd
Hardware cht_ffd
Board cht_ffd
Product cht_ffd


Android info
Android version 5.1
Android SDK version 22
OS Linux 3.14.37-x86_64-g3fda621 armv7l
Bootloader unknown
Java specification Dalvik Core Library 0.9
VM specification Dalvik Virtual Machine Specification 0.9
VM implementation Dalvik 2.1.0
Build ID mirek190_v5_20160406
Fingerprint Teclast / cht_ffd / cht_ffd:5.1 / LMY47I / 159:userdebug / dev-keys
Kernel Linux version 3.14.37-x86_64-g3fda621 (jenkins@R420-1) (gcc version 4.8 (GCC) ) #1 SMP PREEMPT Wed Sep 16 05:17:06 CST 2015


OpenGL implementation-dependent limits
ALIASED LINE WIDTH RANGE 1, 7
ALIASED POINT SIZE RANGE 1, 255
MAX 3D TEXTURE SIZE 2048
MAX ARRAY TEXTURE LAYERS 2048
MAX COLOR ATTACHMENTS 8
MAX COMBINED FRAGMENT UNIFORM COMPONENTS 233472
MAX COMBINED TEXTURE IMAGE UNITS 192
MAX COMBINED UNIFORM BLOCKS 70
MAX COMBINED VERTEX UNIFORM COMPONENTS 233472
MAX CUBE MAP TEXTURE SIZE 8192
MAX DRAW BUFFERS 8
MAX ELEMENT INDEX 4294967295
MAX FRAGMENT INPUT COMPONENTS 128
MAX FRAGMENT UNIFORM BLOCKS 14
MAX FRAGMENT UNIFORM COMPONENTS 4096
MAX FRAGMENT UNIFORM VECTORS 1024
MAX PROGRAM TEXEL OFFSET 7
MAX RENDERBUFFER SIZE 8192
MAX SAMPLES 8
MAX SERVER WAIT TIMEOUT 0
MAX TEXTURE IMAGE UNITS 32
MAX TEXTURE LOD BIAS 15
MAX TEXTURE SIZE 8192
MAX TRANSFORM FEEDBACK INTERLEAVED COMPONENTS 128
MAX TRANSFORM FEEDBACK SEPARATE ATTRIBS 4
MAX TRANSFORM FEEDBACK SEPARATE COMPONENTS 4
MAX UNIFORM BLOCK SIZE 65536
MAX UNIFORM BUFFER BINDINGS 84
MAX VARYING COMPONENTS 64
MAX VARYING VECTORS 16
MAX VERTEX ATTRIBS 16
MAX VERTEX OUTPUT COMPONENTS 128
MAX VERTEX TEXTURE IMAGE UNITS 32
MAX VERTEX UNIFORM BLOCKS 14
MAX VERTEX UNIFORM COMPONENTS 4096
MAX VERTEX UNIFORM VECTORS 1024
MAX VIEWPORT DIMS 16384x16384
MIN PROGRAM TEXEL OFFSET -8
NUM COMPRESSED TEXTURE FORMATS 53
SAMPLES 0
SUBPIXEL BITS 8
UNIFORM BUFFER OFFSET ALIGNMENT 16


OpenGL extensions
GL_EXT_blend_minmax
GL_EXT_multi_draw_arrays
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_border_clamp
GL_OES_texture_border_clamp
GL_EXT_texture_compression_s3tc
GL_EXT_draw_buffers
GL_EXT_color_buffer_float
GL_EXT_draw_instanced
GL_EXT_texture_rg
GL_EXT_map_buffer_range
GL_EXT_texture_buffer
GL_OES_texture_buffer
GL_INTEL_performance_query
GL_EXT_shader_integer_mix
GL_EXT_instanced_arrays
GL_EXT_texture_cube_map_array
GL_OES_texture_cube_map_array
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
GL_EXT_draw_buffers_indexed
GL_OES_draw_buffers_indexed
GL_EXT_shader_io_blocks
GL_OES_shader_io_blocks
GL_EXT_tessellation_shader
GL_EXT_tessellation_point_size
GL_OES_tessellation_shader
GL_OES_tessellation_point_size
GL_EXT_geometry_shader
GL_EXT_geometry_point_size
GL_OES_geometry_shader
GL_OES_geometry_point_size
GL_INTEL_fragment_shader_ordering
GL_EXT_texture_storage
GL_KHR_debug
GL_OES_EGL_image
GL_OES_depth24
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_depth_texture
GL_EXT_color_buffer_half_float
GL_OES_vertex_half_float
GL_EXT_shadow_samplers
GL_OES_standard_derivatives
GL_OES_mapbuffer
GL_EXT_discard_framebuffer
GL_EXT_texture_format_BGRA8888
GL_OES_compressed_paletted_texture
GL_OES_EGL_image_external
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_vertex_array_object
GL_OES_get_program_binary
GL_OES_texture_3D
GL_OES_fbo_render_mipmap
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_element_index_uint
GL_OES_texture_npot
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_frag_depth
GL_APPLE_texture_max_level
GL_EXT_occlusion_query_boolean
GL_EXT_texture_compression_dxt1
GL_OES_required_internalformat
GL_EXT_separate_shader_objects
GL_OES_surfaceless_context
GL_OES_EGL_sync
GL_EXT_robustness
GL_EXT_texture_sRGB_decode
GL_EXT_shader_texture_lod
GL_KHR_texture_compression_astc_ldr
GL_EXT_unpack_subimage
GL_EXT_read_format_bgra
GL_EXT_debug_marker
GL_EXT_copy_image
GL_OES_copy_image
GL_KHR_blend_equation_advanced
GL_OES_sample_variables
GL_OES_sample_shading
GL_OES_shader_multisample_interpolation
GL_OES_texture_stencil8
GL_OES_shader_image_atomic
GL_OES_texture_storage_multisample_2d_array
GL_INTEL_tessellation
GL_INTEL_geometry_shader
GL_EXT_buffer_storage
GL_EXT_disjoint_timer_query
GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box
GL_ANDROID_extension_pack_es31a
GL_EXT_YUV_target

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