gles3mark result detail

←back

General info
Uploader Nite2
Date 2017-09-06 09:37:08.863890
Device VONTAR Z8 Arc
Renderer Mali-T820


Benchmark results
Score 60
Frame time avg 246.757 ms
Frame time best 233.579 ms
Frame time worst 273.004 ms
Frame time stddev 10.5869 ms
FPS avg 4.0367
FPS best 4.13847
FPS worst 3.87383
FPS stddev 0.081091


OpenGL info
Vendor ARM
Renderer Mali-T820
Version OpenGL ES 3.2 r16p0-00rel0.f80fd68.d1846682143944342ffad04c651d828f
GLSL version OpenGL ES GLSL ES 3.20


EGL context info
Version 1.4
Surface size 1920x1080
Min swap interval 0
Max swap interval 1


Display info
Resolution 1920x1080
DPI 240
Size 7,2-inch


CPU info
Cores 8
Frequency 100 ~ 1512 MHz
Instruction set (ABI) armeabi-v7a
Instruction set 2 (ABI2) armeabi


Memory info
Total memory 2784.0117 MB


HW info
Manufacturer VS
Brand Amlogic
Model VONTAR Z8 Arc
Device M8SPRO_VONTAR_Z8_ARC
Hardware amlogic
Board q20x
Product q20x


Android info
Android version 7.1.1
Android SDK version 25
OS Linux 3.14.29 armv8l
Bootloader unknown
Java specification Dalvik Core Library 0.9
VM specification Dalvik Virtual Machine Specification 0.9
VM implementation Dalvik 2.1.0
Build ID VONTAR Z8 Arc-userdebug 7.1.1 NMF26Q 20170801.200143.V0321
Fingerprint Amlogic / q20x / q20x:7.1.1 / NMF26Q / 20170801.200143.V0321:userdebug /
Kernel Linux version 3.14.29 (weizhongyi@vstrong3) (gcc version 4.9.2 20140904 (prerelease) (crosstool-NG linaro-1.13.1-4.9-2014.09 - Linaro GCC 4.9-2014.09) ) #33 SMP PREEMPT Tue Aug 1 20:02:42 CST 2017


OpenGL implementation-dependent limits
ALIASED LINE WIDTH RANGE 1, 4095.94
ALIASED POINT SIZE RANGE 1, 1024
MAX 3D TEXTURE SIZE 4096
MAX ARRAY TEXTURE LAYERS 256
MAX COLOR ATTACHMENTS 4
MAX COMBINED FRAGMENT UNIFORM COMPONENTS 53248
MAX COMBINED TEXTURE IMAGE UNITS 96
MAX COMBINED UNIFORM BLOCKS 72
MAX COMBINED VERTEX UNIFORM COMPONENTS 53248
MAX CUBE MAP TEXTURE SIZE 4096
MAX DRAW BUFFERS 4
MAX ELEMENT INDEX 2147483647
MAX FRAGMENT INPUT COMPONENTS 60
MAX FRAGMENT UNIFORM BLOCKS 12
MAX FRAGMENT UNIFORM COMPONENTS 4096
MAX FRAGMENT UNIFORM VECTORS 1024
MAX PROGRAM TEXEL OFFSET 7
MAX RENDERBUFFER SIZE 8192
MAX SAMPLES 4
MAX SERVER WAIT TIMEOUT -1
MAX TEXTURE IMAGE UNITS 16
MAX TEXTURE LOD BIAS 255.996
MAX TEXTURE SIZE 8192
MAX TRANSFORM FEEDBACK INTERLEAVED COMPONENTS 64
MAX TRANSFORM FEEDBACK SEPARATE ATTRIBS 4
MAX TRANSFORM FEEDBACK SEPARATE COMPONENTS 4
MAX UNIFORM BLOCK SIZE 16384
MAX UNIFORM BUFFER BINDINGS 72
MAX VARYING COMPONENTS 60
MAX VARYING VECTORS 15
MAX VERTEX ATTRIBS 16
MAX VERTEX OUTPUT COMPONENTS 64
MAX VERTEX TEXTURE IMAGE UNITS 16
MAX VERTEX UNIFORM BLOCKS 12
MAX VERTEX UNIFORM COMPONENTS 4096
MAX VERTEX UNIFORM VECTORS 1024
MAX VIEWPORT DIMS 8192x8192
MIN PROGRAM TEXEL OFFSET -8
NUM COMPRESSED TEXTURE FORMATS 69
SAMPLES 0
SUBPIXEL BITS 8
UNIFORM BUFFER OFFSET ALIGNMENT 16


OpenGL extensions
GL_EXT_debug_marker
GL_ARM_rgba8
GL_ARM_mali_shader_binary
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_EXT_read_format_bgra
GL_OES_compressed_paletted_texture
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_standard_derivatives
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_texture_npot
GL_OES_vertex_half_float
GL_OES_required_internalformat
GL_OES_vertex_array_object
GL_OES_mapbuffer
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_rg
GL_EXT_texture_type_2_10_10_10_REV
GL_OES_fbo_render_mipmap
GL_OES_element_index_uint
GL_EXT_shadow_samplers
GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_sliced_3d
GL_KHR_debug
GL_EXT_occlusion_query_boolean
GL_EXT_disjoint_timer_query
GL_EXT_blend_minmax
GL_EXT_discard_framebuffer
GL_OES_get_program_binary
GL_OES_texture_3D
GL_EXT_texture_storage
GL_EXT_multisampled_render_to_texture
GL_OES_surfaceless_context
GL_OES_texture_stencil8
GL_EXT_shader_pixel_local_storage
GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OES_texture_storage_multisample_2d_array
GL_OES_shader_image_atomic
GL_EXT_robustness
GL_EXT_draw_buffers_indexed
GL_OES_draw_buffers_indexed
GL_EXT_texture_border_clamp
GL_OES_texture_border_clamp
GL_EXT_texture_cube_map_array
GL_OES_texture_cube_map_array
GL_OES_sample_variables
GL_OES_sample_shading
GL_OES_shader_multisample_interpolation
GL_EXT_shader_io_blocks
GL_OES_shader_io_blocks
GL_EXT_tessellation_shader
GL_OES_tessellation_shader
GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box
GL_EXT_geometry_shader
GL_OES_geometry_shader
GL_ANDROID_extension_pack_es31a
GL_EXT_gpu_shader5
GL_OES_gpu_shader5
GL_EXT_texture_buffer
GL_OES_texture_buffer
GL_EXT_copy_image
GL_OES_copy_image
GL_EXT_color_buffer_half_float
GL_EXT_color_buffer_float
GL_EXT_YUV_target
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior
GL_EXT_draw_elements_base_vertex
GL_OES_draw_elements_base_vertex
GL_EXT_protected_textures

back to top

© 2014 gles3mark.eu | Google Play | tomaskimer.com