gles3mark result detail

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General info
Uploader Paradoxxx
Date 2015-09-08 16:56:21.459340
Device SM-N920C
Renderer Mali-T760


Benchmark results
Score 164
Frame time avg 89.1023 ms
Frame time best 77.8435 ms
Frame time worst 126.827 ms
Frame time stddev 6.07491 ms
FPS avg 11.2101
FPS best 11.9696
FPS worst 10.4586
FPS stddev 0.446348


OpenGL info
Vendor ARM
Renderer Mali-T760
Version OpenGL ES 3.1
GLSL version OpenGL ES GLSL ES 3.10


EGL context info
Version 1.4
Surface size 2560x1440
Min swap interval 0
Max swap interval 1


Display info
Resolution 2560x1440
DPI 560
Size 5,1-inch


CPU info
Cores 8
Frequency 400 ~ 1500 MHz
Instruction set (ABI) armeabi-v7a
Instruction set 2 (ABI2) armeabi


Memory info
Total memory 2698.7969 MB


HW info
Manufacturer samsung
Brand samsung
Model SM-N920C
Device noblelte
Hardware samsungexynos7420
Board universal7420
Product nobleltejv


Android info
Android version 5.1.1
Android SDK version 22
OS Linux 3.10.87-arter97-4.1-03778-g97ee984 aarch64
Bootloader G920FXXU2QOH8
Java specification Dalvik Core Library 0.9
VM specification Dalvik Virtual Machine Specification 0.9
VM implementation Dalvik 2.1.0
Build ID LMY47X.N920CXXU1AOH6
Fingerprint samsung / nobleltejv / noblelte:5.1.1 / LMY47X / N920CXXU1AOH6:user / release-keys
Kernel Linux version 3.10.87-arter97-4.1-03778-g97ee984 (arter97@arter97-Haswell) (gcc version 5.2.0 (GCC) ) #1 SMP PREEMPT Mon Sep 7 00:17:25 KST 2015


OpenGL implementation-dependent limits
ALIASED LINE WIDTH RANGE 1, 4095.94
ALIASED POINT SIZE RANGE 1, 1024
MAX 3D TEXTURE SIZE 4096
MAX ARRAY TEXTURE LAYERS 256
MAX COLOR ATTACHMENTS 4
MAX COMBINED FRAGMENT UNIFORM COMPONENTS 53248
MAX COMBINED TEXTURE IMAGE UNITS 48
MAX COMBINED UNIFORM BLOCKS 24
MAX COMBINED VERTEX UNIFORM COMPONENTS 53248
MAX CUBE MAP TEXTURE SIZE 4096
MAX DRAW BUFFERS 4
MAX ELEMENT INDEX 4294967295
MAX FRAGMENT INPUT COMPONENTS 60
MAX FRAGMENT UNIFORM BLOCKS 12
MAX FRAGMENT UNIFORM COMPONENTS 4096
MAX FRAGMENT UNIFORM VECTORS 1024
MAX PROGRAM TEXEL OFFSET 7
MAX RENDERBUFFER SIZE 8192
MAX SAMPLES 4
MAX SERVER WAIT TIMEOUT -1
MAX TEXTURE IMAGE UNITS 16
MAX TEXTURE LOD BIAS 255.996
MAX TEXTURE SIZE 8192
MAX TRANSFORM FEEDBACK INTERLEAVED COMPONENTS 64
MAX TRANSFORM FEEDBACK SEPARATE ATTRIBS 4
MAX TRANSFORM FEEDBACK SEPARATE COMPONENTS 4
MAX UNIFORM BLOCK SIZE 16384
MAX UNIFORM BUFFER BINDINGS 36
MAX VARYING COMPONENTS 60
MAX VARYING VECTORS 15
MAX VERTEX ATTRIBS 16
MAX VERTEX OUTPUT COMPONENTS 64
MAX VERTEX TEXTURE IMAGE UNITS 16
MAX VERTEX UNIFORM BLOCKS 12
MAX VERTEX UNIFORM COMPONENTS 4096
MAX VERTEX UNIFORM VECTORS 1024
MAX VIEWPORT DIMS 8192x8192
MIN PROGRAM TEXEL OFFSET -8
NUM COMPRESSED TEXTURE FORMATS 69
SAMPLES 0
SUBPIXEL BITS 8
UNIFORM BUFFER OFFSET ALIGNMENT 16


OpenGL extensions
GL_ARM_rgba8
GL_ARM_mali_shader_binary
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_EXT_read_format_bgra
GL_OES_compressed_paletted_texture
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_standard_derivatives
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_sync
GL_OES_texture_npot
GL_OES_vertex_half_float
GL_OES_required_internalformat
GL_OES_vertex_array_object
GL_OES_mapbuffer
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_rg
GL_EXT_texture_type_2_10_10_10_REV
GL_OES_fbo_render_mipmap
GL_OES_element_index_uint
GL_EXT_shadow_samplers
GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_hdr
GL_KHR_debug
GL_EXT_occlusion_query_boolean
GL_EXT_disjoint_timer_query
GL_EXT_blend_minmax
GL_EXT_discard_framebuffer
GL_OES_get_program_binary
GL_OES_texture_3D
GL_EXT_texture_storage
GL_EXT_multisampled_render_to_texture
GL_OES_surfaceless_context
GL_OES_texture_stencil8
GL_EXT_shader_pixel_local_storage
GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode
GL_KHR_blend_equation_advanced
GL_OES_texture_storage_multisample_2d_array
GL_OES_shader_image_atomic
GL_EXT_robustness
GL_EXT_color_buffer_half_float
GL_EXT_color_buffer_float

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